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- Chris Purdie wrote:
-
- > My question is this... what is the best aproach to triple and subdivide
- > this logo? If I "triple" as the polygon is, it makes weird trainagles of
- > various sizes, and then when I subdivide, I have to continually re-select
- > certain polys as the need more subdivision then others.
-
- This process happens not just with logos, but
- non-square ojbects, like discs, triangles, etc.
- What you need to do is this:
- In a clean layer, make a flat polygon larger
- than the size of your entire logo. Triple and
- subdivide this polygon until it's meshed enough for you.
- Extrude the logo, in it's original layer, so that
- it's passing through the subdivided board in the
- background layer.
- Select the Boolean tool "interesect" and press enter.
- This should result in your logo being subdivided evenly.
- If you should encounter extra points on the z, just select
- and delete.
- This process works well for all kinds of things in which
- tripling and subdiving are necessary on odd objects.
-
- Good Luck.
-
- Dan Ablan
- AGA Digital Studios
- http://www.mcs.net/~dma/home.html
-
-